nm0114: anyway okay what i want to do today is to [0.3] try and [0.2] bring together various other points that i was making last time [0.8] if you remember what i did last time was to circulate a whole series of different er illustrations of one sort or another [0.5] and just to make a number of comments about them but not in any particularly systematic way [0.6] well other than one thing which kind of emerged i think from last week [0.6] which was that we saw that in a n-, [0.2] number of different cases in the cases of [0.2] Roman [0.3] portrait busts of the first century [0.2] B-C first century A-D [0. 4] in the case of early photography [0.5] in the case of caricature [0.3] in all of those cases [0.5] it's by [0.2] a calculated departure [0.2] from exact resemblance that a higher degree of realism [0.4] was achieved [0.7] okay so [0. 3] interesting [0.3] kind of [0.7] preliminary conclusion [0.8] by actually exaggerating for example the [0.5] er folds of the face in the Roman portrait busts a greater effect of realism was achieved than [0.3] the actual literal [0. 5] same [0.3] shape [0.2] that you get for example in Madame Tussaud's [1.3] okay [0.5] well now what i want to do then is to is to put together [0.2] some of this into some sort of systematic set of ideas [0.6] and what i'm going to do is i'm going to consider a number of theories which might be put forward [0.5] in order to [0.3] er explain what might be meant by realism in the visual arts [0.5] so these are different theories which all address themselves to the question [0.4] what is it for [0.3] er a painting or a drawing [0.5] or a visual representation [0.3] to be [0.3] realistic [1.9] okay [0.8] the f-, [0.3] the first [0.2] theory that i'm going to consider [0. 7] is as i said last week one that in fact [1.3] no-, [0.6] nobody has ever seriously put forward [0.6] but an extraordinarily [0.2] pervasive theory in the sense that remnants of it [1.0] exist [0.4] in a great deal of thinking [0. 4] about [1.0] visual arts and about representation [1.1] and [0.5] a great deal of it exists [0.4] as r-, [0.2] remnants in various theories [0.2] about [0.6] er [0.6] wha-, [0.2] what it is [0.3] to be realistic [0.8] and this theory i'm going to call the resemblance theory or the copy theory [1.4] [13.9] so the resemblance theory or the copy theory says [0.2] that [0.3] a painting [0.2] is realistic [0.4] to the extent that it resembles [0.2] what it's of [0.6] okay [0.2] that's [0.4] the extremely [0.4] simple [0.4] theory [3.1] so we could say that A [0.8] is [0.5] a [2.3] realistic [2.7] representation [1.2] of [0.2] B [0.9] if [1.2] A [3.8] resembles B [2.2] that's the theory [1.6] [7.2] now [0. 6] i've said that nobody has ever put this forward [0.2] seriously as a theory [0.6] b-, [0.4] and that [0.2] because as soon as we [0.2] come to investigate it we find that there are a number of very significant [0.5] drawbacks to the theory [0.2] and it's these drawbacks which have prevented people from [0.6] ever i think putting it forward seriously [1.8] er [0.5] and i'm going to [2.5] run through [0.6] some of the [0.7] difficulties [1.0] okay and i'm going to sort of store up perhaps the [0.4] er [0.4] well [0.3] er [0.6] i was going to store up the main ones till the end but i think they're all important difficulties [1.2] [1.6] the first thing is this [0.2] that [0.6] er [5.4] resemblance and representation [6.4] resemblance and representation [0.4] just seem to be two different sorts of things [1.5] for example [0.6] er [0.5] an object resembles itself [0.4] to the maximum possible degree [0.5] but very rarely resembles itself [1.3] er [1.2] resemblance [0.3] unlike representation [0.8] er [0.3] is [0.2] reflexive [1.2] and resemblance unlike representation is [0.2] symmetric [0.9] er in other words what i mean by that okay what do i mean by saying that they are reflexive and they're [0.2] s-, symmetric [0.6] er [2.7] resemblance is reflexive [0.3] a thing resembles itself [0.7] but representation isn't necessarily reflexive a thing doesn't necessarily represent itself [1.2] it's symmetric if A resembles B [0.4] then B resembles A [0.8] but if A represents B [0.3] B doesn't necessarily represent A [0.7] if you think of a painting which is what we're talking about painting or drawing if you think of a painting of the Duke of Wellington [0.5] Goya's famous painting of the Duke of Wellington [1.1] er [3.0] how many of you have seen the James Bond film Dr No [1.3] in when er Bond gets to Dr No's er you know hideout eventually on the wall [0.4] in his hideout is Goya's portrait of the Duke of Wellington [0.4] don't know if you if you realized that that's what it was [0.5] but at the time when the film was made which of course was quite a long time ago it's one was that the first sm0115: yeah nm0114: one yeah sm0115: sixty-six nm0114: er the er Goya's portrait of the Duke of Wellington had just been stolen from the National Gallery [0.3] so it was a kind of in joke you know it was still missing at the time when the film was made it's subsequently been found so the joke was it was Dr No who had it [0.4] anyway [1.1] if we think of o-, a [0.2] portrait [0.5] but if you don't know the portrait you can imagine it okay [0.4] y-, you can imagine a portrait [0.2] of [0.9] the the military hero the Duke of Wellington [0.9] okay [0.9] now it may be [0.5] that [0.3] the portrait [0.2] resembles the Duke of Wellington [0.3] if it's a good one [0.7] maybe it does [0.7] okay [2.4] and it may be that the portrait [0.3] represents the Duke of Wellington [0.3] in fact it certainly does [1.6] but the Duke of Wellington [1.5] who if the portrait resembles him [0.4] he resembles the portrait [1.8] he doesn't represent the portrait [0.9] do you understand [0.3] it's just not symmetrical [0.6] we wouldn't want to say we wouldn't want to say we don't say [0.4] that the Duke of Wellington is a good representation of his portrait [1.1] okay [0.3] now of course there are reasons why we don't say that which we're [0.2] which we're going to come on to in a minute or two [1.3] [1.5] er [5.1] the things which resemble each other closely [0.6] don't necessarily represent each other [0.9] er for instance [0.6] twins identical twins [0.2] resemble each other closely [0.4] but they don't necessarily represent each other one could represent the other [0.6] but [0.4] not necessarily [0.7] or [0.3] the cars off an assembly line might all resemble each other very much but one doesn't represent [0.2] another [0.6] so all of these are just thoughts about th-, [0.2] you know that we haven't yet put our finger on exactly what it is [0.3] but these are thoughts about the way in which resemblance and representation seem to be two different sorts of thing [0.7] we're going to see what the difference is in just a second or two [2.6] but there's a further problem [0.7] and the further problem is this [0.7] this theory assumes that there is some way of kind of telling [0.4] whether A resembles B [0.6] some way of telling as it were [0.4] objectively [0.2] whether A resembles B [0.5] A is a realistic representation of B if A resembles B [0.4] that assumes that we can tell in some way [0.3] whether A resembles B [0.9] and the problem there [0.4] the problem there is this [1.1] that resemblance [0.4] turns out to be rather a kind of squishy notion when we come to look at it [0.8] because the fact is [0.4] that as [0.2] riddles constantly suggest to us [0.6] anything can resemble anything else [0.7] in some way or other [0.4] you know in what way is a raven like a scrubbing brush or something like that those sort of questions that come up in Alice in [0.5] Wonderland and so on [0.5] and if you're ingenious enough [0.2] you can think of [0.4] ways [0. 9] you know in what g-, [0.2] in what way does George W [0.2] Bush resemble a and then you know a-, put in anything and you come up with some [0.8] witty answer [1.6] so [0.2] [0.6] we can think of ways in which [0.3] almost anything [0.5] can resemble [0.2] almost anything else [1.7] and if that's true which i think it is [0.4] in other words resemblance isn't as it were a single objective relationship that exists between two objects [1. 8] one object resembles another in some way or other [1.1] if that's the case [0.3] then [0.5] it's not very good as a criterion [0.2] of realistic representation [1.3] okay [0.4] that's pr-, some preliminary thoughts now we want to as i [0.2] was indicating get on to perhaps the [0.9] more [1.4] serious points [1.1] one reason why representation and resemblance aren't quite the same [1.4] or aren't [0.5] the same at all [1.1] is that representation [0. 2] involves the notion of intention [0.9] and that's what [0.8] resemblance [0. 2] lacks [0.7] so [0.2] let's [12.7] representation involves intention [0.6] for one thing to represent [0.2] another [0.9] some sort of intention must be involved [1.2] but resemblance as it were [0.2] exists [0.6] in the world [0.2] as we might want to say [0.2] quite apart from [0.4] human [0.2] thoughts [0.5] whereas representation [0.5] only exists via [0.7] human intention [1.5] so one thing represents another only if there's some sort of human intention involved [0.5] now [0.2] representation of course [1.8] is a very very general [0.4] term [0.6] and representation can be involved in for instance parliamentary representation an M-P represents a constituency [0.9] the M-P represents a constituency [0.5] through [0.4] a variety of different human intentions that isn't a natural relationship [0.5] you understand what i'm trying to say there [0.5] we don't [0.2] pick somebody to be an M-P because they [0.4] you know objectively represent their constituency [0.7] you know oh they're they're [1.1] really fat so they have the same shape as the South Riding of Yorkshire constituent it doesn't mean like that they don't it's not because there's some [0.3] you know [0.2] in nature existing [1.5] resemblance between [0.2] the M-P [0.2] no [0.5] that man represents the constituency because the constituents have chosen that man to represent the constituency [0.8] okay [0.6] and representation [0.2] whether [0. 6] an M-P's representation or in language or in art [0.4] is something that [0. 2] involves [0.5] intention to some degree [0.3] whereas resembles la-, [0.3] resemblance lacks that [0.2] and that's one reason why [0.4] this is not going to be a good account [2.9] there's some [0.5] further reasons why [0.3] it won't be [0.4] a good account as well [1.3] er [0. 7] and one of these is the problem of fictions [6.4] the problem of fictions [2.9] in giving any reasonable account of realistic representation [0.9] we must take into account the fact that [1.1] A can be a realistic representation of B [0.4] where B is something that doesn't exist [0. 8] okay [1.5] we can have [0.6] you know a super-realistic drawing or painting of [0.6] a unicorn [0.6] for example [2.3] or of [0.4] Mr Pickwick [1.9] or of [0.5] a battle [0.3] that never took place [0.9] or of a landscape that never existed [1.7] and i think that it's just straightforwardly true [0.6] that we ascribe to various sorts of visual [0.2] representation [0.7] the label realistic [0.3] even when [2.2] what they are representations of [0.5] never actually existed [0.3] that's the problem of fictions [0.7] and of course [0.5] the resemblance or copy theory just can't account for that [1.5] this painting is a realistic representation of Mr Pickwick [0.4] if the painting resembles Mr Pickwick well if Mr Pickwick never existed the painting can't [0.2] resemble him [0.5] okay [0.2] so the problem of fictions [0.6] the copy theory just couldn't [1.3] cope with [2.2] er [7.2] i think that's [0.4] really [1.2] enough [0.3] on the resemblance theory [0.6] er and i've given you enough reasons i think for supposing that it's not going to be [0.7] er a good theory [1.1] although of course as i say [0.2] vestiges of it [0.8] you know crop up all the time i mean it's the most obvious [0.3] it's the most obvious explanation of realistic representation isn't it [0.3] the painting [0.5] is realistic 'cause it looks like the thing it resembles the thing you know it's the kind of the naive the obvious [0.4] explanation [0.5] but when we try and erect it into a theory [0.5] it just [0. 5] doesn't seem to work [1.0] okay so we've got to think of [0.2] er some other theory [1.2] and [0.3] one of the most [0.2] powerful theories that has been put forward and one of the most influential theories i've knocked my microphone off [3.0] damaged your [0.5] om0117: [3.2] nm0114: yeah [0.9] om0117: and then [1.9] nm0114: must have got caught on something [2.8] om0117: [0.5] nm0114: [0.8] can you put that over there [3.6] okay [1.4] sf0116: now when you take your glasses off it's going to go [0.4] nm0114: ah thank you [0.2] yes [laughter] [laughter] kind of imposssible knot [0.5] [laugh] om0117: underneath the glasses then nm0114: well that might be a help yeah [5.0] okay [0.4] thanks [1.7] okay [0.5] this [0.2] the theory i'm going to consider next [0.2] i say [0.4] one of the most influential theories in this area [0.5] i'm going to call the deception theory [9.7] and the deception theory [0.9] says [0.2] more or less [0.5] you know [0.2] to put it at its simplest [0.8] that [4.4] A is a realistic representation of B [11.2] if [2.6] the [0.6] audience [1.6] are [2.4] deceived [2.4] into [2.8] thinking [2.0] they [0.5] are [3.9] in the presence [0.3] of [0.3] B [0.6] okay [7.0] sm0118: well yeah but surely somebody looking at a painting of er Mr Pickwick doesn't believe they're actually in the presence of him [1.0] nm0114: well [0.2] [0.5] sf0119: well but [0.2] if you [0.3] have a painting of a window for example in a room [0.8] er and there is another window a real window similar [0.2] you can you can confuse that painting of the real window sm0118: oh certainly i'm not saying it doesn't work for some things sf0119: sm0118: absolutely nm0114: well let's ju-, let's let's look at it okay [0.7] i mean there m-, there may be things wrong with this theory but there may also be some [0.3] advantages in this theory [0.8] i think as a matter of fact that er [0.2] there are [0.3] some [1.2] there are two at least big advantages of this theory [1.1] the first is that [0.2] actually just to [0. 3] deal with Ben's point directly [0.4] i think that it [0.7] it gets over [0. 5] the point of fictions [1.0] because [0.9] f-, for this reason [0.5] that you can of course be deceived into thinking you're in the presence of a unicorn [0. 2] you could you could be [0.4] okay it's possible [0.9] but [0.3] the painting couldn't actually resemble a unicorn because there isn't actually a uncorn [0. 6] so [1.2] the somebody somebody could be deceived into thinking they were in the presence of Mr Pickwick i mean you might not be [0.3] okay sm0118: nm0114: yeah it's okay so sm0118: nm0114: yeah [0.7] so whether or not [0.2] whether or not B has ever actually existed is quite a separate point from whether people can be deceived into thinking [0.5] that they're seeing them [0.2] you remember [0.2] you know that case that that in the early years of this century about the er [0.5] the two young girls who said that they met fairies at the bottom of the garden sf0120: sm0121: nm0114: that's right remember those and sf0122: it was on T-V recently nm0114: and m-, and many people were as it were deceived into thinking that they were seeing representations of fairies okay [0.3] er i mean this is this is a slightly different from here what i'm pointing out is [0.3] that it's possible for people to be deceived into thinking that they're seeing things which actually didn't exist [0.7] okay [0.8] so it deals with the it deals with the problem of fictions [0.5] and i think another thing that it does another thing that this theory does [0.3] is that it brings in a reference to the audience [0.6] and i think that's a very important and i see that as an advantage of the deception theory [0.5] and i see it as an advantage of the deception theory for this reason [0.7] that [0.3] notoriously [0.2] standards of realism [0.4] shift and change [0.3] across time [0.3] and across different societies [0.7] and if we had a theory like the resemblance theory it seems to put forward as it were an absolute criterion for realism [0.8] it becomes difficult to explain how these shifting standards of realism over time [0.3] or over societies could occur [0.6] but if we bring in reference to the audience [0.4] then we've got built into this theory a way in which we can [0.4] account for that [0.5] because [0.9] it may be that some people are deceived into thinking that they're in the presence of B [0.5] and other people are not [0.3] so for some people [0.3] this painting may be realistic [0.5] and for other people it won't be [0.4] and that simply accords with [0.5] the facts of art history [0.2] for example [0.6] i mean er [0.2] famously in art history there are paintings which were [0.8] when they were first painted and put put on exhibition were greeted [0.2] by people as being highly unrealistic [0.3] and which later came to be accepted as realistic and Turner is the [0.3] perhaps the best example of that but it happens again and again and again in the history of art [0.7] and that [0.2] shifting standard of realism [0.8] er [0.2] can be explained if we introduced into the definition of what realism is some [0.2] reference [0.2] to [0.4] the audience [0.9] okay [0.3] so [0.8] two advantages it deals with the problems of the fictions and it [0.3] it brings in a reference to the audience so helps to explain the shift in standards [1.9] however [1.1] it's got one i think obviou-, [0.2] oh i should say that this theory the deception theory [0.5] has been most [0.2] forcefully [0.5] er argued for [0.3] er by [0.5] Ernst Gombrich [2.0] in [0.6] a large number of [0. 6] books [2.1] from the nineteen-fifties onwards [1.1] Ernst Gombrich one of the great [0.2] writers on [0.2] art and art criticism [1.0] er [1.0] and this is his theory that i'm essentially discussing [0.2] now the deception theory [0. 8] [3.6] okay [1.1] so it's got some advantages but it's got one [0.2] principal disadvantage [0.5] and that is that it's [0.5] obviously false [0.4] i mean it's just straightforwardly [0.2] obviously false [0.9] it's [0.2] obviously false [0.3] when a painting that you think is realistic deceives you into thinking you're in the presence of the [0.6] thing that's represented [0. 6] i mean that just is straightforwardly false [0.8] you may think [0.2] i think [0.3] for example that Constable is frequently a highly realistic painter his painting of [1.3] Salisbury Cathedral for example [0.7] seems to me to be [0.6] you know one of the masterpieces of [0.9] of realism Jan van Eyck is a master of realism [1.9] you know the painting of Salisbury Cathedral you looked at it sf0123: i'm sure we haven't nm0114: but we're not we're not for a moment look [0.5] you know there's [0.3] you know [0.4] are you now thinking wow [0.2] we didn't know Salisbury Cathedral was so close to namex [0.9] no you're not [0.2] you're not d-, you're not at all deceived into thinking [0.5] that you're in [0.3] the presence of Salisbury Cathedral [0.5] so [0.4] it's i-, [0.2] so [0.5] the [0.2] straightforward disadvantage of this theory is that it's obviously false [0.2] okay so we'll have to see [0.5] what Gombrich says to that [0.2] yeah [0.4] sf0124: could you not [0.3] instead of being in the presence of think that if i was standing at that particular point where it's drawn from [0.2] that would be the same as the image that i would see [0.7] on my retina [1.5] nm0114: yes [1.0] we could say that [0.4] and so that's [0.5] that suggestion [0.6] i-, leads on to something i'm going to [0.3] talk about [0.8] in [1.3] a minute [0.2] which is the diaphanous plane [0.2] experiment i'm going to explain that [0.2] but i'm just writing it up to remind me [1.6] to deal with that particular the particular point you've just rai-, the diaphanous plane experiment and that i will explain what that means [1.8] okay [0.8] er [0.2] so first of all i should say having [2.1] pointed out about a theory which has been so influentially argued in [0.2] a number of very large books by a very famous art critic over many years [0.8] having pointed out that it's just straightforwardly false you may think well goodness me [0.4] i mean did this man devote his whole life to [0.4] you know arguing for a theory that's just [0.2] so obviously wrong [0.5] well what he does is that he [1.0] tries to [1.9] introduce a series of qualifiers into the theory in various ways [0.6] you know A is a realistic representation of B [0. 4] if the audience [0.3] er [0.9] er [1.7] tend to be [2.9] deceived into thinking [0.2] that they're in the presence of B or phrases like that [0.5] okay so what Gombrich says is okay now of course of course i agree [0.5] that [0.5] the conditions of staging for example of a painting [0.6] i'll explain that in a minute conditions of staging [0.3] the conditions of staging of a painting [0.6] mean that we are very rarely deceived into thinking that we're ac-, we're actually in the presence of the thing depicted [0.6] but there's all the same as it were a tendency to be deceived and that given the right conditions of staging we would be deceived [0.3] so [0.3] the idea behind the conditions of staging is this [0.4] of course you didn't think [0.2] when i showed you that painting [0. 7] that you were in the presence of Salisbury Cathedral [0.5] course you didn't think that [1.0] for one reason [1.7] we're in namex [0.3] for another reason [1.0] you know i'm holding up this reproduction it's obviously a reproduction in a book and so on there are all sorts of things about the conditions of staging [0.5] which [0.2] you know [0.2] mean that you're [0.7] unlikely [0.5] unless unhinged to think you're in the presence of Salisbury Cathedral [0.9] but suppose [0.2] if it this is a bit like your point [0.3] little bit like it we're going to come [0.4] more on more onto your point with the diaphanous plane experiment [0. 3] but [0.3] suppose that we were [0.5] in a house in Salisbury [0.4] and suppose we got Constable's painting [0.5] and suppose we put it at the end of a room [0.4] and suppose we placed [0.3] Constable's painting behind the leaded windows [0.2] with curtains in front [0.4] and suppose we arranged the lighting in the room [0.4] such that you know when somebody came into the room [0.4] and they looked down the end of the room they'll say oh i didn't realize you had a view of the cathedral from here [0.3] okay [0.3] now there would be [0.4] a situation where somebody was deceived into thinking they were in the presence of the object depicted [0.3] the conditions of staging were [0.2] were right [0. 2] a little bit [0.3] like your point [0.8] okay [1.1] so [0.3] this tendency to be deceived there's a tendency to bes-, [0. 2] be deceived you know given the [0.2] appropriate [0.3] staging or setting [1. 3] now [0.8] before i get on to [0.2] talking in more detail about [0.2] what lies behind this and the and the diaphanous plane experiment [0.9] er [0.3] [1. 7] there's something that i want to point out that [1.4] [sigh] i [0.2] i don't find that [0.5] i don't find this qualification of the theory very satisfactory [1.0] one reason is this that [2.7] people can be deceived into thinking they're in the presence of [0.2] an object [0.7] in all sorts of different ways [0.9] and all sorts of different ways that have nothing to do [0.4] with the realism of the representation at all [1.0] i mean for example [0.3] er [0.5] you wouldn't take [0.7] you know that shape that i've just drawn on the board to be [0.3] a realistic representation of a human being i take it [0.2] i can't you know i [0.2] i take i don't [0.6] can't see how you could think that's a realistic representation of a human being [0.6] but i can imagine conditions of staging such that you might be deceived into thinking that it was a human being [1.1] E-G you know [0.2] after a late night at the union we decide to break in to the Language Resource Centre and we do that and we creep upstairs and we try and find the room where the lectures are and it's all in the dark and we come into this room and it's very very dark [0.3] there's a slight bit of illumination which illuminates the board and we go aagh [0.2] [gasp] somebody there okay [0.5] we're deceived into thinking that that shape is a person it could could happen couldn't it [0.3] i mean [1.2] or the fact that people are deceived [0.2] tells us it seems to me [0.4] more about [0.6] them and their state [0.4] and the conditions of staging [0.2] than about [0.2] the thing it is that deceives them sm0125: yeah as soon as you bring in a qualifier you've got two extremes of a totally unrealistic thing being able to be realistic [0.2] okay nm0114: yeah sm0125: by this definition [0.3] and a totally realistic thing being completely unrealistic by this definition nm0114: exactly it's the [0.2] exactly sm0125: so it includes and excludes absolutely everything at the same time nm0114: that's right [0.2] er [0.2] it's a death by a thousand qualifications as it were as soon in you put in the qualification [0.4] well it's well [0.2] that part of it i think yeah [0.5] okay [3.3] now [0.2] [14.3] okay the first thing [0.2] i want to [0.3] go on to is the diaphanous plane experiment [9.3] this was an extraordinarily [1.6] pervasive [0.2] idea [0.2] in the [1.3] fif-, late fifteenth [0.2] sixteenth seventeenth centuries [3.4] in fact up to the eighteenth or nineteenth century as well but particularly at that time the diaphanous plane experiment [1.0] the idea [0.2] of the diaphanous plane experiment is this [0.8] how can we [0.4] produce a perfectly realistic painting [0.8] okay [0.2] that there's the question [0.5] how can we produce a perfectly realistic painting [1.1] and in the history of western art [1.2] after [0.6] the secularization of [0.6] the subject matter of art and after the introduction of linear perspective as a mode of representation [0.6] then the idea of realistic representation became [0.9] very important in the minds of many artists and they wanted to produce [0.4] paintings that were as realistic as possible [0.7] so what would be the means of producing the most realistic possible [0.2] painting [1. 5] and the an idea which many of them had [0.8] i think it's [0.2] possible but i can't remember whether i handed round er [0.9] i don't [0.6] sm0126: sorry did you say this was [0.8] nm0114: this this is an idea which started in the [0.2] in the fifteenth century for instance albe-, Albrecht Dürer sm0127: nm0114: [0.6] exact contemporary of Leonardo da Vinci [0.2] Dürer [0.7] er yeah [0.8] er for example was taken by this idea as was Vermeer [0.8] great [0. 2] er [1.2] Flemish artist [0.8] but it w-, it went through i mean the point then was it went right through in a way to er [0.3] the early nineteenth century as well [1.3] er [0.3] here [1.1] is [0.6] er [0.8] a woodcut [0.2] of somebody carrying out [0.2] the diaphanous plane experiment so you can pass that around and i'll talk about it [0.7] now the idea of it is this [0.2] okay [0.7] in order to produce a perfectly realistic representation what we do is we get the scene that we want to represent for example [0.6] er [1.6] if i [0.2] take [0.8] this [0.4] building [0.3] whatever that is what's that building is that is er [1.4] Animal and Microbial Sciences okay [0.6] i want to produce a perfectly realistic representation of that building [1.4] then what i do is i get between me and the building [0.2] a diaphanous [0.2] diaphanous meaning transparent [0. 6] diaphanous is a phrase which is a a word which is most often used now to apply to women's dresses [0.5] a diaphanous dress meaning a kind of transparent you know [0.6] Jennifer Lopez type dress or whatever [0.8] [laughter] er [0.7] but it just means transparent [0.3] so we get a transparent [0.3] plane and by [0.2] plane we just mean a a [0.2] plane [0.5] you know flat surface [0.3] and okay so a very good example of a diaphanous plane is precisely [0.4] a piece of glass [0.2] okay [0.4] so there is a diaphanous plane [0.2] so between us and the scene we want to represent is a diaphanous plane the piece of glass [0.2] sm0127: [0.2] nm0114: and then what i do is this just listen to the technique involved in the diaphanous plane experiment [1.0] what i do is i mix my paints [1.1] and i take [0.4] some [0.3] point [0.7] on [0.2] the diaphanous plane [0.7] and what i do is i put a blob of paint we can imagine this being done [0.3] you know blob of paint by blob of paint [0.7] you know [0.3] tiny little point like that [0.4] i put a blob of paint [0.5] which [0.7] then exactly matches [0.2] the colour [0.5] of what lies behind it [0.4] what i see behind it [0.4] okay [0.3] so i mix my paints in such a way that at each stage when i put [0.4] a blob of paint on the piece of glass [0.5] it [0.3] then [0.2] covers up what lies behind it [0.5] I- E [0.4] Animal and Microbial Sciences building [0.4] but also is exactly the same colour as and i just make sure that i match all the colours [0.6] and then when i've filled the diaphanous plane with paint [0.6] what i have is something that [0.2] conceals what lies behind it [0.4] but [0.2] exactly matches what lies behind it [0.3] such that if i've done this if i've performed this experiment successfully [0.4] such that [0.5] we can't tell [0.3] the diaphanous plane as it were [0.6] is is now [0.2] metaphorically still diaphanous [0.5] you know it it isn't any longer really transparent because i've put paint on it [0.3] but it's as if it were still transparent [0.5] because [0.6] we can't [0.2] tell looking at it [0.4] that it covers [0.3] what it conceals because it [0.2] it covers and exactly matches what it conceals [0. 3] okay [0.6] that's the idea of the diaphanous plane experiment [0.6] and throughout [0.2] i i've come back in a minute sm0127: [0.9] nm0114: and throughout the [1.0] er [0.7] er fifteenth century up to the nineteenth century [0.4] this remained a kind of ideal [0.3] of [0.5] er the perfectly realistic painting [0.8] and indeed [0.4] the [0.4] er [1.2] development of the camera [0.8] er [0.8] arose out of such a set of ideas [0.5] i don't i haven't got time to go into this now but i mean it would be interesting to talk about this [0.5] but [0.2] the [0.4] the camera [2.2] yeah [0.2] it's interesting this isn't it why why do we call an apparatus for taking photographs [0.3] with the Italian or Latin name for a room because that's what camera is [0.9] camera's Latin for room [0.3] well [0.6] the reason is this [0. 3] that [1.0] in the [0.7] sixteenth seventeenth eighteenth century [0.7] art people very [0.7] often had [1.0] camera obscuras [0.8] er there still are camera obscuras there's one in Edinburgh has anybody seen the camera obscura in Edinburgh [0.6] sf0128: yeah [0.3] nm0114: and a camera obscura is a darkened room and that's what it actually literally means camera obscura a darkened room [0.7] and in within the darkened room you have thrown onto a wall or onto a table depe-, depending where the thing is [0.3] you have thrown onto a wall or a table an image [0.4] which comes into the room [0.2] by means of a [0.2] say a pinhole of light [0.5] or perhaps a a lens [0.4] which then casts an image of what lights lies outside the room [0.3] onto the table [0.4] and the camera obscura in Edinburgh is indeed a fascinating thing because you can go into that room and with the [0.5] powerf-, [0.3] powerful lens that they have they can [0.3] show you in this darkened room the whole of Edinburgh the camera obscura is in a high point near the castle [0.6] and they can rotate round at the top of this [0.3] r-, room a p-, a powerful telescope and they can kind of home in on [0.5] you know a couple who are sitting together a mile away from this room in a on a [0.4] chair in Princes Street Gardens and you can read the headlines on their papers and so on it's such a kind of fantastic thing there [0.4] on the table in front of you are these people [0.2] an amazing idea [0.8] okay [0.5] and artists wanted to use the camera obscura to help them produce paintings and so what they did was that they produced portable [0.4] camera obscuras this one in Edinburgh is a large room [0.4] but you produce a portable camera obscura [0.5] my [0.2] grandfather was an artist and he had a portable camera obscura [0.4] and what it what it consisted of was a was a wooden [0.2] box [0.8] and that's about the [0.3] actual size of one side of the wooden box [0.5] in the front of which was [0.6] a lens which you could rotate around [0. 9] and then [0.9] there was a [1.8] a lid that you could lift up [0.3] and you'd put a sort of black [0.6] cloak around you so you could then look in [0. 5] to this [0.2] er [4.6] er machine [0.8] and [0.3] you there's a piece of ground glass [0.2] there [0.6] and an image of what lay outside would be [0.8] formed on this ground glass and you could then look down onto the ground glass and see you know [0.2] the [0.2] image of the scenes around you [0.7] and then if you wanted you could put a piece of [0.8] er fairly thin paper on top of that and draw the outlines of objects [0.3] and so you know [0.2] produce a [0.2] a good [0.2] sketch of the [0.3] scene that you were looking at [0.7] and so that was were a portable camera obscura [0.6] and because [0.2] people in the early nineteenth century became interested in the idea of somehow other fixing this image [0.2] that the camera started [0.2] they started treating the [0.6] you know the paper here with chemicals such that the images which [0.4] were [0.2] put onto the paper were [0.6] kept [0.4] permanent [0.3] and that was how the camera started [0.8] that's why the camera's called a camera that's why it's called a room 'cause it developed out of the camera obscura the portable camera obscura and that itself out of the darkened room [0.5] okay [0. 7] and that's just [0.2] m-, er by the way [0.6] now [0.3] okay ba-, Ben what was it what were you going to say sm0129: you'll probably get onto it nm0114: yeah sm0129: i'll leave you to go before i mention nm0114: all right okay all right [0.3] sm0129: yeah [2.7] nm0114: but there's a problem [0.8] there's a problem with the diaphanous plane experiment [0.5] in fact there are whole series of problems [0. 5] and interestingly enough it's a project [0.5] which you can't actually succeed in carrying out [0.8] i'm not [0.2] i'm not saying it's very difficult to carry out i'm saying you can't carry it out it's actually [0.4] impossible [0.7] to produce [0.4] by this means [0.7] er [0.5] a [0.8] perfectly realistic representation of the scene which lies behind [0.6] and i'm going to try to explain some of the difficulties [0.3] okay [0.8] we're starting with some of the more obvious difficulties [0.4] the first thing is this [0.8] that of course if i actually put my finger on the glass which i am doing now [0.6] and i [0.2] put it such that it [0.5] is trying to cover that window there [0.6] what actually is happening is that i see [0.2] two images of my finger when i concentrate on the on the window i see two images of my finger which lie either side of that window [1.3] 'cause i've got two eyes [0.5] and the finger which is near me when i then when i then focus [0.6] on the thing which is further away i see [0.2] two [0.5] fingers [0.3] you under-, [0.4] you understand what i'm saying there [2.0] so [1.8] when i put a blob of paint [0.3] where my finger is [0.7] which bit of what lies behind should it cover up [0.5] there are two bits which it covers up [0.8] oh well look [0.2] you might say look [1.3] [laugh] it's not a problem [0. 6] close one eye [1.7] okay so we've got to close one eye [2.1] the next thing is [0.4] [1.2] if i [0.6] close one eye [0.2] and cover up [0.7] a spot there [0.8] and then look up there [0.8] okay if i look up at the corner of the building [0.2] i can see in my peripheral vision [0.6] that [0.2] the spot which i put [0.6] on [0.3] the glass [0.5] is now no longer covering [0.2] what it previously covered in other words there's an effect of parallax [1.0] which e-, [0.2] which exists [1.1] okay [2.5] er [1.1] another problem [1.9] when i [1.6] when i look at [0.4] the building [0.7] A-M-S [0.4] what i see is in focus [0.5] when i look at my finger [0.3] what i see is no longer in focus [0. 8] okay [1.7] do i paint [0.3] A-M-S in focus [0.5] or not in focus [2.3] you understand as i as i look [0.3] now at that building [0.9] as i look at the building itself [0.3] i see something which is in focus 'cause my eye is adapting to this distant [0.2] vision [0.6] but then when i now focus on the diaphanous plane on which i'm going to put paint [0.5] what lies behind is now [0.5] no longer [0.9] in focus [3.3] so do i paint what's in focus or what's not s-, not in focus [4.4] er [2.3] another [0.3] another problem [0.3] is this [1.7] if you think what happens when you [1.6] look [0.2] at a scene [0. 6] if you look at a scene [1.4] from [0.3] a fixed position with one eye with just a [0.4] fixed focus which is what we're now being required to do to perform this unusual experiment [1.0] then [0.3] i mean just [0.5] think about this [0.5] right i'm [0.7] i'm looking i'm looking at the A-M-S building [0.4] and let's suppose i'm actually focusing on part of the building the top right hand corner of one of the small [0.4] slit-like windows there [0.9] and i'm looking at that [1.0] now [0.4] th-, [0.2] think of how one sees the rest of the building [0.2] as you look at that [1.0] do you understand what i'm getting at here [0.4] a well known thing about vision about peripheral vision [2.1] d-, [0.6] a similar point is this [0.6] if you [0.3] if you focus on [0.2] something that's in front of you like that [0.4] and you hold up a hand here i'm aware of this hand [0.7] but i'm aware of it in a very kind of imprecise way [1.0] yeah just try doing it i mean you all must know this you know i couldn't say for example how many fingers are being held up except for that is my hand so i know [laughter] okay [0.7] in other words [0.2] the nature of human vision is such that in the centre of the field of vision we have a detailed [0.3] er [0.2] piece which is in focus [0.3] and as we get more and more towards the periphery [0.3] we have [0.3] less [0.4] detail more as it were blurred [0.3] vision sf0130: [0.5] nm0114: now should [0.3] should the perfectly realistic [0.3] diaphanous plane experiment [0.5] should that result [0.2] in a painting [0.3] which is like that [0.2] which is [0.2] you know perfectly in focus in the middle [0.4] but more and more blurred [0.3] as we get towards the outside [0.6] i did actually in the things i passed round to you [0.4] i showed you but didn't comment on it [0.5] er a [0.2] picture which was like that using a particular kind of advertising [0.5] technique [0.2] okay [1.0] this [1.0] picture here [0.8] if you look at that you'll see [0.5] that this area here [0.5] is sharply in focus [0.3] and as we get more towards the [0.3] outside of it for example the top of the woman's [0.2] head [0.3] and the outside of it it's less and less [0. 2] in focus [0.6] quite a common technique for fashion photography in fact sometimes [0.3] photographers actually smear the edge of the lens with Vaseline in order to get this kind of effect and sometimes can be done just with focusing and so on [0.7] okay [0.4] will our diaphanous plane experiment result in a picture like that [0.7] because if it does here's the paradox if it does [0.5] it won't actually [0.3] look realistic [0.4] because when we look at it just [0.4] think about this a neat point [0.6] when we look at it if you look at the centre of such a painting [0.5] where it is in focus [0.3] okay [1.3] then the periphery of the painting will be doubly [0.2] out of focus [1.3] once because it actually is out of focus and once because of the nature of your vision [0.8] do you understand what i'm saying here [0.2] if the whole of that picture [0.5] were in focus [0.3] then if you looked at the centre of it [0.5] the bit in the centre would in your field of vision be in focus and the [0.6] surrounding bit of it would be [0.7] blurred [0.4] the peripheral vision would be blurred [0.6] but in this we have that kind of squared [1.1] so should a perfectly realistic painting be one that's in focus all over [0.3] which our field of vision never is [0.7] or should it be one which is like our field of vision in which case when we look at the perfectly realistic painting [0.2] it doesn't look at all realistic [0.6] okay [0.6] now [0.7] these are some of the reasons why the diaphanous plane experiment [0.6] actually turns out to be a kind of [0.2] you know impossible [0.3] dream Ben were you going to [0.6] kind of say something different sm0129: just think that we nm0114: all right all right sm0129: and anyway i mean i was going to [0.3] sort of comment about stereoscopy and nm0114: mm sm0129: and stuff nm0114: mm sm0129: but but that's just an extrapolation of what you've said anyway so nm0114: right [0.9] okay [2.0] okay [1.4] and there's an additional [0.9] er so [1.1] that's some thoughts for you [0.4] but there's an additional extra reason of course [0.8] that's worth commenting on i suppose [0.7] which is that [3.2] no [1.6] realistic painting [1.4] is going to deceive us [1.0] for very long [0. 3] of course paintings can sometimes deceive us [0.5] when paintings do deceive us it's usually something [0.4] to do [0.5] more with our expectations and conditions of staging than it is to do with the realism of them [0.5] er for example here here's a a [0.9] a real example [0.5] [cough] [0.8] in the er [0.3] the Vatican [1.9] there's a series of portraits of former popes [1.4] and on one of these portraits of one of the former popes [0.6] there is on [0.2] the [0.4] the pope's er [0.3] robe [0.9] there's a fly [0.4] painted [1.3] and so many people [0.5] as they've walked along [0.2] have seen the fly and have gone [0.7] onto the corner of the painting [0.4] they've actually now put on the corner of the painting a piece of plastic [laughter] it doesn't have glass on it otherwise but they've put it on the corner of the painting a piece of plastic to prevent damage to the painting [1.3] now the point i want to make about that is not is [0.2] is this [0.4] it's not that that painting of a fly is particularly realistic [0.5] okay [0.4] it's just that the conditions of staging are such that people when they see the fly there think it's a real fly they just don't expect to see a fly on the robe of a cardinal or a pope sf0132: [0.5] nm0114: yeah [0.4] so [0.6] sf0133: i've got a trailer nm0114: mm sf0133: wasp on it [0.3] and people keep going nm0114: [laughter] oh right yes yes [laughter] very similar [1.0] so [1.3] er [1.0] pic-, the so right so people can sometimes be deceived by a painting when they are it's not so much to do with the realism of the painting more to do with some other set of expectations that they have [0.4] but even when people are deceived by a painting [0.4] [cough] they're not deceived for very long [0. 4] even if even if we were [0.8] which i think is impossible to succeed in producing the diaphanous plane perfect representation [0.6] it wouldn't deceive us for very long at all [0.7] for as long as we stood [0.2] in one position [0. 3] with one eye open with a fixed direction of gaze [0.3] we might think gosh [0.2] there's the A-M-S building [0.5] but as soon as we waver slightly open the other eye change our direction of gaze move [0.3] any of those things [0.5] the illusion is destroyed [0.2] it immediately becomes apparent [0.2] that this is [0.4] a painting [0.3] and not the real thing [0.3] you unders-, [0.2] so [0. 3] er and and that's just i mean [0.8] that's just what people do people don't stand [0.8] with a fixed focus [0.2] with one direction of gaze with one eye open for hours on end so [0. 2] even realistic paintings sf0134: [0.4] nm0114: mm [0.4] sf0134: it's nothing but just the list sounds funny nm0114: yes sf0134: you just imagine people standing with one leg [0.2] nm0114: yeah [laughter] sf0134: [1.5] nm0114: okay [0.9] now [0.4] finally [0.7] on [0.3] the deception theory [1.6] it seems to me that there's a [0.2] there's another [0.4] reason [0.9] why the deception theory has to be rejected [0.4] i mean all the reasons we've suggested so far are perfectly good reasons [0.5] but there's another reason for the deception theory to be rejected [1.1] it's simply as i've put here the wrong sort of explanation [0.3] and i want to [1.0] emphasize this [0.5] the wrong sort of explanation [0.6] it simply [0.3] is [0.2] untrue [0.3] to our experience of art [0.6] in this way [2.2] what interests us and intrigues us about art [0.6] in general [0.8] and about realistic art in particular [0.9] is the way in which one thing [0.8] can [1.4] be [1.0] something else [0.8] er [1. 3] when we look at a painting of a vase of flowers [1.9] a a a say a [0.3] late eighteenth century French [0.5] painting [1.3] a vase of flowers [0.3] you can you imagine i don't know if you think of tho-, if you know these paintings but the [0.5] in the late eighteenth century France there was a whole er [0.9] kind of a [0.2] still still life type of thing we'd have a vase of flowers and maybe in front of the vase of flowers you might have a selection of fruit maybe some dead game or something like that as well that kind of thing a kind of still life [0.6] idea [1.1] when we when we look at one of those paintings [0.6] one thing that [0.3] interests us and and intrigues us is the way in which [0.5] oil [0.2] paint on canvas [0.6] can be oil paint on canvas and be [0.2] or represent [1. 1] you know [0.4] flowers and [0.2] fruit [0.2] and the dead animal [0.6] that's [0.2] that's what's exciting about art [0.9] if [0.2] if the true explanation of realism was that we were being deceived it would remove the point of art [0.3] the painting itself would as it were disappear from view [0. 8] you know [0.2] the only the only reason then why we might be interested in the [0.2] in the painting of a vase of flowers [0.3] was if we were interested in the vase of flowers [0.6] but i think that we're interested in art because we're interested in one thing [0.3] standing for another [0.3] representing another [0.5] that's what we find intriguing interesting about art [0.6] so i think it's the wrong sort of explanation [0.5] i-, as it were subverts the whole [0.8] point [0.3] of [1.8] what [0.4] interests us most [0.5] about art [13.2] so [0.8] we have to [0.4] reject [0.6] i think the deception theory [3.1] er [2.3] i will mention just extremely briefly [0.5] two further possible theories both of which have been [0.8] fairly influential in [0.6] last fifty years or so [1.8] one of them we might call er [0.6] er [0.2] information theory [26.4] in this theory A is a realistic representation of B [6.2] to the extent [2.9] that [0.2] it [2.0] gives us [2.5] information [3.3] about B [1.0] or more information it gives [1.5] the more realistic it is [8.6] [cough] [1.2] [6.5] now this can er this doesn't suffer from the problem of fictions because we could be given information about you know a unicorn [0.4] even though a unicorn doesn't exist [0.8] er [1.0] it doesn't fall foul of the [1.2] the way in which in the deception theory [0.5] this could be a realistic representation of a human being because this gives us very little information [0.2] about [0.6] the person [0.9] it it [1.0] it accords with some of the ideas we might have about realism [0.4] you know that a highly realistic painting [0.5] you know [0.4] does give us a lot of information a Jan van Eyck painting for example [0.8] you know van Eyck's paintings very very realistic so realistic you can take a [0.8] magnifying glass and look at them and you can see you know the individual [0.7] blades of grass he often painted with a single hair [0.8] to get all the detail in sm0135: last week nm0114: yes [0.2] mm-hmm [1.8] so [0.9] er [1.4] it gets at that [5.4] but it doesn't seem to be right [0.5] at least [0.3] as it is [0.7] because [0.6] giving us information well information can be given in all sorts of different ways [8.2] this doesn't seem to get at [1.7] the kind of pictorial nature of pictorial art [0.6] when i say information can be given in all sorts of ways [0. 4] information could be given in in [0.2] coded ways [0.4] er [0.8] for instance [0.2] er [2.9] a photograph [1.0] and the negative of a photograph [0. 9] could each give us the same amount of information [0.8] in fact as the positive is generated from the negative the positive can't give us [0.4] more information it gives us just the same information the negative does [0.6] we wouldn't be inclined to say that the negative [0.3] was a realistic representation of the thing [0.2] i th-, [0.3] i'm just trying to get at an idea there [0.5] or [0.2] take another example [1.3] suppose we have er [0.8] thi-, think of think if you've got some super-duper computer and you've got some wonderful er [0.5] you know f-, [0.5] photo editor type program and you've got a [0.2] super new printer which prints out to high resolution [0.6] and you you print out a high resolution copy of a painting [0.2] say a [0.2] a van Eyck [0.2] or a Constable to take two examples we've been talking about okay [1.0] now [1.5] at some stage inside your computer [0.5] in order d-, to do all of this the information which is contained in the thing that you [0.4] print out [0.5] has been encoded in some way in some digital way [0.6] there could for example be a program [0. 2] we could produce a program [0.2] for [0.2] printing out [0.2] the van Eyck [0.3] painting [0.8] you know er just to [0.5] st-, step back a stage [0.7] i've been [0.9] lecturing for so long at this university that [0.3] er i [0.2] thought of this same point even before computers were [0.4] common [0.8] er when i first came to this university nobody had ever seen a computer that's [0. 3] literally [0.2] true there was a computer in the university and it was in Whiteknights House and people [0.2] from all over the university used to carry kind of [0.3] shoeboxes full of punched cards to [0.5] give in and then a week later they would get the [0.4] the printout [0.3] of what they were doing [0.2] so that was just was incredible nobody had actually seen a computer at all [1.1] anyway [0.7] when i was talking about this sort of thing then i used a different example which was [1.1] of [0.2] n-, [0.2] you know the way in which people [0.4] with typewriters th-, those now as it s-, seemed rather kind of antique instruments [0.3] some people used to be able to type [0. 5] and as the thing came out of the back of the typewriter you get a picture of the Mona Lisa [0.3] sm0136: mm nm0114: have you ever seen that [0.4] and you know there's a way of giving a kind of program for that [0.2] like rather like a knitting pattern [0.2] you know [0.5] type [0.2] er twenty-one Ws followed by thirty-six Xs followed by fourteen Is followed by you know you could give a you could give a line by line program [0.3] and if you type all those letters in the way that it said [0.3] what would come out would be something rather like the Frank Zappa thing i showed last week [0.3] or be something which when you held it up would [0.2] look like the Mona Lisa [0.6] okay [0.2] you understand [0.2] so that's the kind of precomputer example of the program [0.4] okay in both cases what you have is a program [0.4] which [0.3] when [0.2] this is [0.5] carried out in some way or other results in an image [0.8] now the point i'm making is this that the program [0.4] contains [0.8] it gives us [0. 2] in a certain way [0.2] the same information as the picture does [0.4] but we wouldn't call the program [0.5] a realistic representation [3.2] or [1.0] would we [0.3] and i'm just [0.2] i'm going to actually take a break in just two or three minutes [0.4] and i've s-, [0.7] sf0137: nm0114: but wait wait there's [0.2] just just an idea [1.1] or would we [2.4] listen [1.1] couldn't there be some [1.3] nerdy people [0.8] who are so used [1. 2] to dealing with [1.2] computer programs [1.3] that when they see [0.7] a program a line by line program sf0138: program nm0114: they'll they'll even one they've never seen before [0.2] they'll say wow that's a fantastic [0.4] image of so and so [0.7] look if that seems extraordinary let me put two ideas to you if that seems an extraordinary idea [0.8] to somebody who was entirely unacquainted [0.6] with the conventions of musical notation [0.6] it would seem absolutely extraordinary [0.6] that somebody could look at that and say [0.2] as somebody who was musically competent [0.3] and could read music sight read music well [0.4] somebody could look at that and say [0.2] gosh that's a beautiful tune [0.9] i mean people do that don't they [0.5] when [0.2] they have [0.2] composition [0.8] competitions [0.7] then [0. 5] people who are composers send in scores and the judges don't get all of these things performed by orchestras they sit and they look at the scores and they say ah it's wonderful and so on [0.4] they can do that [0.7] is that any more extraordinary what i'm [0.2] than what i'm saying [2.2] or take another example another even more bizarre [0.2] example perhaps [1.1] if we're thinking of the way in which information is en-, [0.2] encoded and can be read [0.5] here information about the sound is encoded in a certain sort of way [0.5] and can be read by some people in [0.2] such a way that they as it were [0.4] are directly in contact with the sound [0.4] i'm supposing that there might be a way in which information could be encoded in a computer program so that people when they see the computer program [0.5] as it were don't see the computer program they see the picture [0.4] as it were through the computer program [0.4] here's another example [0.9] [cough] [0.7] there was a guy who used to appear on television long time ago [0.5] ninety- sixties round about then [0.8] and he had this particular trick and what people would do would be to give him [0.2] records vinyl records [0.4] from which the label and the middle had been removed and he'd look at the vinyl record and he would say what the piece of music was [0.8] okay [1.0] you know from the kind of you know the the the ridges [0.8] er [0.4] you know how you know how a vinyl will look there's a certain kind of pattern of ridges on it [0.7] [laughter] and what's more he would even i mean he would even get [0.4] cocky as it were he'd say oh yes that's Beethoven's ninth symphony and it's in the Toscanini version nineteen-forty-seven version and wh-, and so on you know [0.3] this kind of thing [1.9] er as in so many things it turned out in the end to be kind of [laughter] a fraud [laughter] but look there's no reason [0.4] i mean there's certainly n-, no reason in principle why somebody couldn't do that is there [0.7] there's no reason in principle why somebody couldn't get just so used to looking at vinyl records and so used to associating them with the sounds that they produced that they could do something like that [0.5] i mean you could certainly come to recognize the records in your own collection like that [0.5] and if the labels fell off you could probably without having to play them [0.3] you know if if you really looked at them very often you could do that and i don't see any reason why somebody couldn't get an expert at that [0.5] so what i'm thinking of here is [1.3] that information can be encoded in a variety of different ways [0.4] but what matters [0.5] is not so much [0.7] the information but this [0. 2] little phrase here gives us [0.6] there's something [0.2] i-, [0.2] the information theory doesn't doesn't on its own quite get at something which is important [0.5] it isn't just that a realistic representation [0.6] contains information [0.6] [cough] but that it gives us the information it yields that information easily [2.3] for instance Turner's paintings people couldn't read Turner's paintings originally [0.6] but they came to be able to read them they came to be able to understand that they were of a storm at sea and so on [1.7] the same information was contained in the painting before and after they were able to do it [0.6] but [0.3] that little phrase gives us it needs needs some expansion here it's to do with how easily the information [0.7] er yields itself [2.9] so a kind of [0.5] adaptation of the information theory [0.3] might be [0.7] er [0.9] information theory plus [0. 5] i think [0.3] can't think of a very good way to put it but [1.2] er [2.1] sm0139: nm0114: easily yielded [1.5] okay and the person who who's most forcefully advocated [0.2] that is Nelson Goodman [0.2] a very [1.3] important [1.4] philosopher of art and philosopher in general [1.3] okay [0.2] i haven't got time to say much more about that so what we'll do is we'll take a break now [0. 3] for about ten minutes [0.7] and then we'll come back and have [0.2] questions and discussion [0.9] okay